It's because your agency, what you want the character to do, feels like it's not a strong connection. You're frustrated, and you don't know why. The magic system is great, but you're able to spam it almost endlessly to the point where your regular attacks feel like they aren't even needed. Nothing feels like it flows from one attack to another. They seem to come to a dead stop while they attack. There is a hard disconnect between when your character is running and when they are attacking. Now play Orochi 4 and realize all these things are gone. Combat is smooth, cinematic, and most of all, fun. The enemies react perfectly to your attacks and almost always remain in front of you so all your attacks land.
The camera is the perfect distance always, at the perfect angle. When your character slices through dozens of baddies you have constant forward motion and each attack seems to flow flawlessly from one to the other. Notice how when you move and attack, your motion forward remains constant.
Play a lauded Musou game like Hyrule Warriors or Fire Emblem Warriors. To demonstrate my point, if possible, try this exercise. After putting 200 hours into one of its better playing older brothers, I'd recommend one of those before you slip into the under developed mess that is Warriors Orochi 4. While I'm still a fan of this type of game, and a lot of the things Orochi 4 attempted to do, the game simply feels frustrating.
#Warriors orochi 4 all characters Ps4#
If you're playing on Xbox, PS4 or PC pick up Berserk. If you're looking for a game of this ilk and you've got a Nintendo Switch, pick up Hyrule Warriors. You could do worse than Warriors Orochi 4, but you could also do a lot better as well. It feels like you're not controlling a unique and skilled warrior but more like a robot that was hastily programmed to approximate ancient warfare. The link between your mind and what the character does is muddled. The answer It's because your agency, what you want the character to do, doesn't have strong connection. They seem to come to a dead stop while they attack, attacks don't flow smoothly from one to another, and the enemies are either standing around doing nothing or juggling you till you're dead.
When your character slices through dozens of baddies each attack seems to flow flawlessly from one to the other. Notice how when you move and attack, your forward motion remains constant. To demonstrate my point, if possible, try this exercise Play a lauded Musou game like Hyrule Warriors or Fire Emblem Warriors. Sadly, Orochi 4's combat feels clunky, clumsy and cumbersome.
It's like trying to build a house with no foundation. The moment to moment combat is the one thing that HAS to be good in a musou game in order for any other aspect to thrive. There is SO MUCH to love about this game! But, In it's reach to try and be the best musou game ever created, the most important aspect of these games slipped out of its grasp the actual gameplay. There are loads of characters, musou attacks, magic attacks, weapons, moves, etc. The multitude of systems implemented in Orochi 4 are smart and a joy to experience. That being said, Warriors Orochi 4 is not making that decision an easy one. That being said, Warriors I've been a huge fan of the "Musou" genre of games since Dynasty Warriors 2, and that will continue to be the case. I've been a huge fan of the "Musou" genre of games since Dynasty Warriors 2, and that will continue to be the case.